Co-founder of Snarkitecture Also Installing “The Beach Detroit”Bloomfield Hills, Michigan, February 20, 2019—On March 1, Cranbrook Art Museum will open the new exhibition Daniel Arsham, The Source: A Catalog of Late-20th-Century American Relics, a fictional archaeology of the future through the creation of iconic objects and products of late-twentieth-century American life. The exhibition will open at Cranbrook Art Museum on Friday, March 1, and run through June 23, 2019. Arsham is a New York-based artist who works across the fields of art, architecture, film, and performance. He is also co-founder of Snarkitecture, a collaborative practice known for using everyday materials in unexpected ways to create captivating public installations. Their well-known participatory project, The Beach Detroit, will open to the public in the Campus Martius area of downtown Detroit on March 1, the same day the exhibition opens at Cranbrook Art Museum. The Beach Detroit consists of an ocean of more than one million recyclable, antimicrobial ...
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Detroit's art scene will become a little more interesting this week when two separate art exhibits featuring the work of Daniel Arsham open in two separate galleries across town. The New York-based artist and co-creator of Snarkitecture has created two immersive experiences that will take you inside the mind of the artist. Read the full story here.Read More
In The Source: A Catalog of Late-20th-Century American Relics, artist Daniel Arsham continues his fictional archaeology of the future through the creation of iconic objects and products of late-twentieth-century American life. Devoid of their natural coloration and in a seemingly petrified state, these newly produced works are exhibited as relics from the not-too-distant past—the unearthed remains, perhaps, of some unknown cataclysmic event. For the first time, such objects will be displayed as archaeological artifacts inside the gallery, heightening the illusion of veracity and sense of authenticity. In his Future Archaeology series, Arsham chooses iconic objects dating from the late twentieth and early twenty-first centuries—a time of technological acceleration and obsolescence that witnessed increasing virtualization and dematerialization of the physical world. The objects are eroded casts that are expertly fashioned from materials such as sand, selenite crystal, or volcanic ash. The choice of objects for this presentation—from the worlds of sports and ...Read More
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